Lav hat partner

Mit ‚The Woman Who Left‘ hat Lav Diaz ein Lehrstück geschaffen, ein Bekenntnis zur didaktischen Einfachheit. Süddeutsche Zeitung Eine Überlebensgeschichte, ein Blick auf eine Gesellschaft, ihre Gewalt und Kriminalität und zugleich ein Über-Film, der die Mittel des Kinos in Richtung einer poetischen Freiheit rückt. Svetlana Parnas is the wife of Lev Parnas, who is one of two associates of President Trump’s personal lawyer Rudy Giuliani indicted on campaign finance violations. Parnas and Igor Fruman pleaded ... A tiny lavalier mic is unobtrusive and typically attaches to the clothing of the talent. Sometimes spelled lavaliere, it is a French word for an ornamental pendant worn on a chain around the neck. Years ago, bulky lavalier mics hung around the neck on a necklace. Nowadays, these mics are extremely small and often called a lav or lapel mic. LAV-Partner; Geschäftsstelle. Kompetenz. Schnelligkeit. Schlagkraft. ... Der deutsche Gesetzgeber hat aus vielerlei guten Gründen die Preisbindung für verschreibungspflichtige Arzneimittel erlassen. Dabei ging es ihm einerseits um das Wohl der Patienten und andererseits um eine stabile, planbare und zukunftsfähige wirtschaftliche ... The Partner Community connects you directly to other partners with the power of social collaboration and mobile access. Log In. Rajiv Patel #1 John Richter #2 Katrin Burton #3 Nicolas Moscaritolo #4 Satoshi Akita #5 Tomoyuki Takuma #6 Sam Seto #7 Robert Roop #8 Ayhan Sahin #9 Vladimir Silak #10 Todd Goodykoontz #11 Parker Thompson #12 Richard ... This is another technique borrowed from the theater. If the talent is wearing a hat with a brim or bill, consider hiding the lav mic there. Of course, it would have to be a solid hat, not loose straw or mesh. And, the darker the brim, the better to hide both cable and mic. Unter dem Titel „Was Kunden in der Apotheke beachten sollen' hat der LAV über die baden-württembergischen Rundfunkstationen 2,5 Millionen Hörerinnen und Hörer erreicht. LAV-Vorstandsmitglied Friederike Habighorst-Klemm hat mit praktischen Tipps dazu beigetragen, dass Kunden und Teams vor Ansteckung geschützt werden. Meet the cast and learn more about the stars of of Laverne & Shirley with exclusive news, photos, videos and more at TVGuide.com

Russet Verde

2019.05.23 11:34 Lishpy_Ashan_Akshent Russet Verde

Name: Team: Age: Gender: Species: Aura:
Russet Verde LAVS (Leaves) 18 Male Human Russet Brown

Attributes

Mental # Physical # Social #
Intelligence 1 Strength 2 Presence 2
Wits 3 Dexterity 4 Manipulation 3
Resolve 2 Stamina 2 Composure 3

Skills

Mental -3 Physical -1 Social -1
Academics 0 Athletics 4 Empathy 2
Tech 0 Brawl 1 Expression 2
Craft 0 Drive 0 Intimidation 0
Grimm 1 Melee Weapons 2 Persuasion 3
Medicine 0 Larceny 2 Socialize 1
Politics 0 Ranged Weapons 0 Streetwise 0
Dust 1 Stealth 3 Subterfuge 2
Survival 2 Investigation 0

Other

Merits # Flaws # Aura/Weapons #
DIW (Gravity, Fire) 2 Painful Semblance 3 Capacity 3
Thrown Weapons 5 Curiosity 1 Power 2
Modern Armour 2 Stage Fright 0 Weapon 3
Ranged Aura Strike 2 Short Temper 1
Dual Weapons 1
Concealed Weapons 1
Striking Looks 2

Advantages

Health Aura Pool Armor Passive Defense Speed Initiative Perception
9 10 4 / 5 2 11 7 6

Attacks

Name Value Notes
Brawl 3
Ranged 6
Thrown 11 Attacks take a -2 at 30 yards, and -4 at 60 yards.
Melee 7
Aura Strike 9 2 AP
All Out Aura Strike 11 No Defense 2 AP
Bonuses
  • Thrown attacks are treated as having the range of standard firearms.
  • The first attack of a round has its critical successes (10's) rerolled twice.
  • Weapons may be drawn as free action.
  • -[Composure] to rolls searching Russet for weaponry.
  • +[Weapon] to intimidation rolls.
  • +1 to Presence and Manipulation checks in which Russet uses his looks to entertain, persuade, distract or deceive others.
Penalties
  • Takes 2 damage every time his Semblance is used.
  • Due to Striking Looks, Russet receives greater attention in social situations and is more easily remembered even when attempting to go unnoticed.

Semblance

Pay it Forward - Major (Variable AP)
Representing Russet’s belief in the importance of paying forward debts, his Semblance allows him to perform an act of kindness, but at a cost to himself. When he touches either the person from whom he is transferring aura from, or touches a person who he is transferring to, he generates a luminescent card in his hand out of either his or their aura. As others use the card up, it begins to fade.
Effect: Russet chooses to target either one or two willing allies. If he chooses one ally, he donates up to [Power] AP, costing himself [AP donated + 1] AP in order to do so. If he chooses two, he may transfer AP from one to another, up to [Power] AP. He costs himself 1 AP in order to do this.

Physical Description

Russet stands at 5’8, with a wiry runner’s physique that makes his agility clearly apparent. Lithe and lean, his body is defined and clearly built for speed and finesse over brute force. He has a tanned complexion that makes his Vacuoan heritage obvious at a first glance, marking him as somewhere between a desert-dweller and someone from the city.
His hair is a deep shade of black, brushed to the side in a thick crop that's just disorderly enough to give him a sense of casualness but just orderly enough not to appear untidy either. His eyes are a dark shade of brown. With sharp but pleasing facial features, he bears a roguish demeanour. Look a little further down to his neck, and one might notice the careful application of subtle makeup that's the tiniest bit discoloured from his usual skin tone, formerly hidden by a bandana he wore. Brush it away, and one can find an ugly deep red scar around his throat, not dissimilar to what one might find from a noose.
His attire consists of a wide-brimmed, brown leather hat, and a long coat made of a similar material that despite its rather rustic appearance, is lined with kevlar and has numerous interior pockets, worn over long brown pants and a loose black dress shirt. Though they're well-worn, it's hard to tell given the fine finish of the leather. Similarly, he has black leather boots that are equally well taken care of. Tucked in his shirt's breast pocket is a set of gold-rimmed, black lensed aviators, and looping around his waist is a black belt with a small brazen buckle in the shape of a three fanned out cards, all aces.
Over his calloused hands he wears a set of plain, tightly fitting fingerless gloves. Made out of brown leather, they appear mostly unremarkable, if in better condition than his beaten up coat and hat. Along the knuckles and up to the halfway point between his first finger joints where the gloves cut off, the leather is instead replaced with a black, dust-infused fabric. On contact with aura, the fabric lights up with the telltale purple luminescence of gravity dust in what appear to be circuits, allowing him to augment the throws of his cards, or even to deal a dust-enhanced blow with his fists.
Under his coat, he has a pair of black holsters strapped to each his biceps where he stores half of both his decks. These are in turn connected by miniature, flexible conveyor belts to kevlar wrist-guards hidden beneath his sleeves, allowing for the delivery of cards up and down his sleeves. Said wrist-guards are able to present these cards from their undersides for Russet to throw, or even to eject cards automatically without any need for him to throw them. On the other side of the wrist-guards are a set of gravity dust panels, which on activation, call his cards back towards him from a short distance.

Weapon Description

Cardsharp’s Fortune Russet’s weapons consist of two decks of steel cards, both infused with dust, apparent in the faint red and purple tinges to their metallic sheens, respectively the result of fire and gravity dust forged into the very metal that they are constructed from. Where illustrations would normally be painted on cards, the illustrations on these cards are instead formed by the respectively red and black dusts infused into their surface.
Said illustrations all give off the impression of being hand-painted, consisting of flowing patterns and uniform colour. The backs of the cards are adorned with wave-like patterns, not unlike a scene out of a desert, and the opposite faces illustrate various scenes of life and history in each of the four kingdoms, with each kingdom's illustrations belonging to a suit, marked by symbols that appear to be shields, thrones, hourglasses, and goblets in the top right and bottom left corners of the cards.
When in contact with aura, the illustrations of the cards take on the respective luminescence of the types of dust infused into them. The fire dust within his first deck of cards sizzle and glow when he triggers them, taking on an uneven glow, as if the illustrations were painted out of embers. When flung through the air, they make fiery streaks, and on impact a form a plume of flames that burn through aura.
The gravity dust within his second deck of cards allows them to be thrown with more force than should be possible while still maintaining accuracy, but also for curving around corners or simply to hover for a brief period over surfaces. With a solid enough hit, they can even create a gravity field to weigh down enemies.
In the middle of his cards and near their tops and bottoms are gravity dust circuits forged in concentric rings. On activation this causes his cards to adhere to one another, forming what are in effect, metal fans as sturdy as though they were constructed in such a shape to begin with and thus allowing him to use his cards even in close quarters.

Backstory

Everyone knows the story: A child is born to parents unwilling or possibly incapable of caring for it. At some point they abandon the child, and as many in Vacuo do, the child takes to the streets. This child would one day be named Russet.
He slept on the streets, scavenging for what food he could and ended up getting beaten up by others as much as he beat them. It wasn’t much, but it was something. He’d learnt early on not to trust people, after joining a group of street urchins who betrayed him no more than a few days later over a few scraps of food, leaving him black and blue in an alley. Younger and weaker than others, he stole, begged, and scavenged for what he could while trying to stay unnoticed.
It was inevitable that he was caught here and there though, and while most of the time he managed to get out of it that left him to learn from his mistakes, there was one incident in particular where he almost didn’t. He was perhaps ten or so, having just stolen off of a passerby. Someone must have been watching, because another street urchin tried to take it from him. It wasn’t long before Russet was pinned to the floor and a chain was wrapped around his throat, and pulled back. He found himself unable to stop his suffocation. Brown light poured across his skin and the pressure of the chain was suddenly lessened, and he could breathe again. Between his adrenaline and the discovery of his aura, he managed to pull the chain away and escape.
Over the course of the next month, he experimented with his aura, learning to use it in order to protect himself, heal himself, and to use it in fights. With it, he could roam the streets freely without fear of being overpowered by someone else. Instead of scurrying away when someone threatened him, he could fight back. He no longer needed to feel impotent rage at being attacked. When someone insulted him, they got a fist to the face.
As always though, there was a bigger fish, which he soon discovered. In this case, it was a wandering Huntress who’d styled herself after folk heroes from old Vacuoan stories, by the name of Maya Verde. When he reached into her pocket to grab her wallet, she grabbed his arm in an iron grip. When he tried to kick her, her skin was every bit as hard as his was, letting out a flash of light in a telltale sign of aura. His anger at having been caught was only rivalled by his fear.
She pulled his hand out of her pocket, forcing her wallet out of his hand. The street rat was terrified. He hadn’t once met a person stronger than he had while on the streets, not since he’d unlocked his aura. He expected a beating, but instead… she offered to buy him a meal. Terrified out of his mind, he nodded silently, too afraid to decline. She brought him to a restaurant, and did exactly as she’d offered. Upon letting go of his arm, he considered bolting, but the promise of food was just too good.
Though Maya tried to coax some words out of the boy, he remained silent. While she tried to make conversation, he was busy trying to figure out what he could get out of her. Not a meal, or money, but strength.
When the meal ended, she produced a playing card with a blood red back, placing it in his palm. The four of clubs, not that he knew what that was. For the first time that she’d ever heard him do so, he spoke and asked her what it was. It was a debt, she explained. In exchange for the meal, he held one now. To pay it, he just had to stay out of trouble, and when he did someone else a kindness, the card would become their debt for them to pass on.
A bright idea came to his mind, an excuse for him to stick with her. He insisted that the best way to stay out of trouble was to stick with her, after all, the streets were dangerous. He got a questioning look, but not much else.
It wasn’t a rejection, so he took it as acceptance. He followed her around over the course of the day, as she searched for a job across the city, before bringing the two to the edge of the city where walls gave way to sand. As Maya left the walls of Vacuo and into the sands, she looked back to see Russet still trailing after her. He’d made his decision to take his chances with her rather than stay in the city.
The trek out to the remote village where Maya was headed was an arduous one. It didn’t help that in the middle of this, Grimm began to approach the two. He would have fled, if it weren’t for Maya rushing to intercept them. He got his first glances of how the Huntress fought, using cards, dust from pouches on her sides and a staff.
When the fighting was all over, the boy was still shaken. Even when the two finally stopped so that Maya could set up camp, she noticed that he continued to jump at shadows. So she did what most adults did to calm a kid down. She told a story. While Russet would normally not have had the patience to listen, he was now willing, if only because it was a distraction.
She spoke of folk heroes called the card dancers, tricksters and warriors not so dissimilar to wandering Huntsmen who prevented calamity and fought for the people. According to her they were so named for the cards they carried with them, ones that supposedly recorded the going ons of kingdoms and if the stories were believed, had a plethora of other purposes.
After the story was done, Russet had gone quiet. He broke the silence, asking whether she was a card dancer, referencing her use of cards against the Grimm. He got a chuckle and a comment that ‘that would be ridiculous’, before being told to go to sleep.
And so, the next day the two continued their trek. Their journey was uneventful, though every night after they set up camp, she would tell him yet another story of card dancers. On one of those nights, Maya realised that she didn’t know the boy’s name. He responded simply that he had no name. After some surprise and a bit of thought, she named him Russet and introduced herself as Maya Verde.
When the two arrived at the village, Maya entrusted him to some of the villagers to take care of while she dealt with Grimm, her purpose for going there. That didn’t stop the newly named Russet from sneaking off (though that might not have been the right word, considering how much threatening and scuffling it involved) to watch her at work in an attempt to try and learn from her, which got him in no small amount of trouble with the villagers when Maya returned with him in tow, For that, he got another red-backed card (much to his anger), this time for her keeping him out of trouble for his antics. The disapproving look and telling off he got for that frightened him- not because of the disapproval, but because in his mind it meant that she might leave him behind.
That never happened. The two were gone after one night. And so, they headed back for Vacuo proper once more. This continued in a cycle, going from Vacuo proper, out to some far flung village or town where Grimm, bandits or something else that villagers needed dealt with. Every time she finished a job, she took her payment in supplies and handed whoever she saw as the leader of the village or town a red-backed card, calling it a debt to be paid forward.
Sometimes Maya would disappear for a night in one of the towns they visited, and then the two were off headed somewhere else. They were always noticeably more dangerous, and Maya would extract a promise out of him to stay inside their lodgings when that happened. Occasionally, she would return injured.
When Grimm or bandits showed up during their travels, Russet would insist on trying to help her, though it was less out of altruism so much as a desire to be useful. The way he saw it, she kept him around because he had value, and if that value were to diminish… well, that wasn’t worth thinking about.
As the months passed, Russet accumulated red cards, one after another. A street rat through and through, he managed to get himself (and often by extension, Maya) in trouble. Sometimes it was because of his sticky fingers, other times because of the furious reactions he had to being threatened or taunted. Every card that was handed to him came with a disapproving look. His debts weren’t the only thing to grow, however. Despite how he might have acted towards others, he and Maya became closer, with her becoming something of a mentor to him. It wasn’t combat that she tried to teach him however, but what she believed were vital life skills in Vacuo.
Key among them were such things as bluffing, perception, lying and eloquence. Unfortunately for Russet, many of these lessons were told in the form of what Maya referred to as ‘nonsense frontier philosophy’, with such sayings as ‘language is as much in the way you speak as the words you choose.’ Suffice to say it took him a while to figure them out.
It didn’t help that he rarely saw the point in many of them. To him, all of this fancy talk and thinking was no substitute for strength. Even when Maya demonstrated those skills, persuading and bluffing their way around anyone who thought that a wandering Huntress protecting a child would be easy prey, he remained skeptical.
So Maya decided to try another method. Instead of telling him a story of card dancers at night, she instead played card games with him. Inevitably, she would win, using some trick or another. At first it was reading him, and then it was bluffing, and then it was sneaking cards up her sleeve. Soon enough, he was trying his hand at the tricks himself, and it wasn’t long before he began using those skills at the places they arrived in.
Eventually, the card games were replaced with other activities such as painting cards (which Russet had realised Maya spent a lot of time doing, especially when they went somewhere new) or Russet’s personal favourite, learning how to pull card tricks. To begin with they were little more than magic tricks employing sleight of hand, but eventually they evolved into throwing cards, and even manipulating a few metal cards that Maya had drawn on with gravity dust infused paint simply using his aura.
Despite all of these teachings though, Maya refused to teach him how to fight. Whenever he asked why, she managed to distract him, often through riling him up. When he figured out what she was doing and finally did get the truth out of her, she told him that he’d use his newfound strength for all the wrong purposes. Understandably, he protested. After all, if the reason she was teaching him was so that he would survive out in Vacuo and to help her, then surely knowing how to fight would help! All he got was a shake of the head. Though she didn’t say it, she knew that him knowing how to fight would only get others hurt, or even himself, if he tried to help her.
It was only after months that he stopped asking. The thought of asking her to teach him never fully went away, but simply became a passing thought that he didn’t pay much mind to.
As the months passed, turning into a year, Russet came to learn more about Maya. Though her unflappable and cryptic behaviour might have fooled him when he’d first met her, he now began to see that she had her moments of weakness too. He saw her fright when Grimm surprised them and her sadness when she came across the destruction wrought by Grimm. He came to admire that she could keep up such an appearance of being unbothered, but he didn’t want it to be an act. And so he began to rein in his behaviour when they were in towns and cities and used the lessons he had been taught to stay out of trouble. Though it had become clear that she wasn’t about to throw him away, he doubled his efforts in trying to help her wherever he could.
Maya noticed this change in behaviour, and while she didn’t know exactly what had spurred it on, she seemed much happier with the change. And so, for the first time he’d ever heard her say the words, she told him that she was proud of him. It meant the world to him, and it showed. He acted happier, and was much more motivated in learning from her.
The thought of learning how to fight became much, much more distant. Instead they turned towards learning Maya’s life skills, some literacy (not that it was much more beyond basic reading), and learning about the kingdoms of Remnant, which the Huntress illustrated through the use of painted cards, each representing some facet of the kingdoms.
It wasn’t until many months later, during an excursion to a village whose outskirts all but crawled with Grimm .While Maya went off to deal with them, Russet was left to roam. Suddenly he could hear as screams pierced the air, and the sound of Grimm yipping. He’d heard them plenty enough times during his travels with Maya to know what they were, but he’d never once come across one without her protection. If this had happened to him even so much as a year ago, he would have fled in fear. But he knew better to do that, thinking through the situation as he’d learnt to do. If this villager died to Grimm, their pain and fear would only draw more, and soon it would be another villager, and another, and another.
He had no idea whether Maya would get back in time, and while he was no Huntsman, things would only get worse if he didn’t do anything. So he mustered his bravery and he went off to fight the Grimm. The closest he had to a weapon was a dozen of Maya’s trick cards on him, all infused with a little bit of gravity dust and made out of metal so they didn’t tear themselves apart.
When he found them he practically launched the cards form his fingers with the gravity dust, biting into the flesh of the Grimm for the most part, but here and there he managed to score blows to the eyes. By the time he killed the first, he’d run dry of cards, and he was forced to finish the second with his fists, dragging it out into a close fight. Maya found him shortly afterwards, exhausted and surrounded by claw marks gouged into buildings. After gathering the cards and handing them back to him, she asked what happened and he described the events. When he looked up, he saw that despite her concern, she seemed to be… happy with this? When they found the villager, she told him to fetch one of his debt cards and to hand it over. It was the villager’s debt now, for them to do an act of kindness.
The two were leaving again before the day was even up. Distracted by the events of the day, Russet didn’t think to question it. Maya woke him before the crack of dawn and told him to get ready to tussle. Russet stared at her for a few moments. Any doubt whether he’d heard her incorrectly flew out of his mind when she came at him, swinging her staff.
Over the course of the journey back to Vacuo, this sparring continued. Russet was given Maya’s staff, her dust, and her cards to try. Eventually, Maya settled on training him with using throwing cards.
When the two finally arrived in Vacuo proper, Maya brought him to their lodgings before disappearing. Curiosity got the better of him, and he followed Maya through the crowds. First, he followed her to a dust store, and then a metalworker, but afterwards he lost her.
The two stayed within Vacuo proper for a few more days, and during one night Maya went off without Russet to ‘go run some errands’, as she told him. The next day, she handed him a rather large box and told him to open it. Inside was a deck of metal cards infused with dust, a long jacket lined with kevlar, and a wide-brimmed hat. He held his hand out for the card that he’d come to expect from her, only for her to shake her head. It was a gift, she told him. Russet couldn’t help but sniffle at that, giving his mentor a hug on impulse. To his surprise, she returned it.
It wasn’t long before they were headed out of Vacuo again. His training continued as they travelled across the desert, focusing on putting his talent for throwing cards to good use in combat and picking up tricks here and there. Instead of Maya going out to fight Grimm or bandits by herself the two fought together, with Maya taking the frontline and him staying behind her to back her up with his cards. Whenever they entered a village or town, Russet resolved to do an act of kindness and to pass his cards along.
Instead of disappearing all by herself in the towns they arrived in, Maya brought him along, though only after she’d extracted a promise from him to stay quiet and to watch.
It turned out that when she disappeared, it was to meet people, always one of a few different people. Russet never picked up their names, though he learned to recognise them here and there even among crowds. Maya and whoever it was she was meeting would have a chat, and then the two would have a card game. And though it appeared no words had been exchanged, Maya and Russet would be off again, often to some town or village where bandits or criminals had taken up residence. While they were there, the two would do some investigating, before meeting one of the people Russet had come to become familiar with once again. There were times where their snooping about would draw the attention of the bandits and criminals. There were more than a few close calls, with the two coming out of those fights battered and bruised.
She began telling stories to him again, more specific ones about what card dancers ‘allegedly’ did. She spoke of their purpose in wandering across kingdoms, for the purposes of the greater good, of the meaning that their cards possessed, as debts, records of the kingdoms, but also things of great change.
As the years passed, Russet grew more and more competent, not just at fighting but also in how he spoke with others. Over time, he became her partner on her ‘missions’ to villages and towns.
One day, Maya brought him along with her to meet someone, a brand new stranger who held a certain quality about her that seemed to mirror Maya. Russet would have called them sisters, if the strange woman wasn’t so much older than Maya. To Maya, this strange woman was mom.
They seemed to be playing cards as much as they were exchanging a silent conversation between the two, and the topic of the conversation seemed to be him, especially if how the strange woman’s eyes flicked towards him was any indication. It was still in the middle of the game when Maya stood from the table abruptly, taking her cards back and putting her arm around his shoulder. Though it appeared casual at a cursory glance, she all but dragged him out with her. When he asked her who the lady was, she merely told him that ‘that lady’ was her mother, Alumina.
Later that night, Maya went off by herself into town. While Russet wandered the streets, that same lady placed a hand on his shoulder. He almost drew his cards before recognising the figure as Alumina.
She began to talk with him, asking about how he’d met Maya, what she’d taught him, the things she got up to. He answered cautiously, never quite giving too much away. When they finished speaking, she handed him a deck of cards and told him to open them. From a look over them, they appeared to be fire dust infused cards, not dissimilar to the ones Maya had gifted him. He knew better than to think that it was for free, and held his hand out for a card. She shook her head, and simply told him that his debt was a different one, one that could be paid right then and there. All he had to do was leave Maya.
Russet’s chest filled with anger at the words. He would protect her, and she would protect him! That was how it was and how it would always be! He made to shove the cards back to Alumina, ready to spit the worst of insults at her, only for her to push the hand holding them back down.
Alumina pushed his hand down and explained that the minute she saw Maya with him, she knew that Maya would never abandon him, that the Huntress would take her down their path, try to teach him to become one of them and try to protect him from the worst of it at the same time. In doing so, she would only hurt herself.
Before Russet could protest any further, she turned and left, leaving him alone with her words. When Russet returned to their lodgings it wasn’t long until Maya noticed the new cards hidden up his jacket, but much to his surprise his teacher neither questioned him or even acknowledged them.
Their travels continued, but there was a clear change in how they acted. Where Russet became even more determined to prove his worth, to act and be strong enough, egged on by Alumina’s words that continued to rattle in his head, Maya became more subdued during quiet moments, putting up an act to seem unbothered.
It wasn’t even two years before what Alumina predicted had come to pass. Russet was knelt over his mentor as the sand beneath her turned red, the work of a number of Anneliths that had ambushed the two after being chased out of town by criminals. Maya had slipped into unconsciousness minutes ago, and Russet was left trying to stem the wound. The last of her meagre aura attempted to heal her wounds, but wouldn’t be enough. A horrible pain seared down his arm as aura flowed of its own accord down towards his fingers. In his hand, he held a card of flickering light and sizzling aura. He took one of Maya’s hands, clasping it around the card.
The card seemed to melt into Maya’s hand, and as she did her aura seemed to glow just a little brighter. Then he produced another card. Then another card. Then another card. Each time, pain shot through his body.
Maya’s bleeding slowed, then ceased. The near-lethal wound took its toll though, and she remained unconscious even as Russet half carried and half dragged her to the nearest town. He didn’t stop once, too afraid to do so for Maya’s sake. During the journey, he realised that Alumina had been right, and made his decision. He didn’t know where he was going, only that Maya couldn’t follow him and that he needed to get stronger.
When he got her into the nearest hospital using the money still on Maya, he left a red debt card with her. It was as much a parting note as a reassurance that he was safe and alive.
After buying supplies, Russet was out of town, headed for Vacuo proper. As he walked across the sands with only his thoughts as company, he began to figure out his course of action. Vacuo was right out, knowing Maya would eventually find him there. So that left Atlas, Mistral and Vale.
Atlas was too cold. Mistral was too humid. Vale… Vale seemed just right. And what better place to grow stronger at Vale than at the acclaimed Beacon Academy, for Huntsmen-in-training?
So with what little money he had left, he bought a ticket on an airship to Vale. Upon arriving, he realised that there was actually a few months before the school year started. So he took a trip up to Beacon on one of the many airships in Vale, applying through combat examinations. While he waited for the application to come back, he worked a number of menial jobs, getting a tiny apartment to live in while he waited, giving Beacon the address so that they could get into contact with him about the application.
Then, no more than two weeks before Beacon began to let students in, he got a letter in his mailbox… two of them, actually. The first came in an envelope pristine and white, clearly from Beacon. The other was battered, dog-eared, browned and all scrunched up. He wasn’t sure which one he was more nervous about reading. In the end, he settled for the latter.
“Kid,
It’s morning here in Vacuo. Been sitting here a while now, writing letters and waiting on the nurses to stop fussing over me. This is my second letter, actually. I hope the teachers at Atlas and Haven aren’t too confabulated by the letters they’re getting. Anyway, it’s funny how quiet things seem here. It shouldn’t feel quiet. There’s plenty of people up and about, making fools of themselves with all sorts of noise.
I bet you’re shaking your head right now, telling yourself that if you’d been just a little faster on the draw or your eyes a little sharper you wouldn’t have had to leave me, wouldn’t have had to hurt me like this. That’s okay. It’s your way, I guess. One thing I’ve learnt in my life is that you don’t mess with another’s path.
Since the moment those doctors told me you’d skedaddled on me, I’ve been waiting for your absence to hit me. You and me, we’ve travelled a long while together, and, I ain’t shy to say it. I love you, kid. Don’t know when it happened. Somewhere out there in the desert, you turned into something I never had, maybe never will have again. You might be thinking that you hurt me, leaving me, but I want you to know that having you by my side made it worthwhile. And who knows? Maybe we’ll meet again. Maybe I’ll get to hear you call yourself Russet Verde, even get to hear you call me mom!
Now I’m just yammering.
Anyway, I should get to the point. I know you’ve chosen your path, and I know you’re as good at getting yourself out of trouble as you are getting into trouble, but you know how I am. I worry. But like I said, you don’t mess around with someone else’s path, so you won’t have to worry about me coming over to drag you back to Vacuo.
Just don’t get yourself in too much trouble, alright?
Maya Verde”
Russet took a while to get through the letter, in between his pounding heart, the stinging of his eyes, and stumbling over the words.. When he’d finally calmed down, he folded up the letter and left it on a table. And somehow, he was even more nervous about this one.

Personality

Russet is a person who believes in the importance of paying back one’s debts, whether that means paying it back, or paying it forward to some stranger in the future who could use a hand. He’s altruistic and has a strong belief in morals, but that’s not to say he’s naïve. Having learnt the hard way not to trust strangers, he tends to view anyone he doesn’t know well with scrutiny, though not necessarily cynicism. As he’s so fond of saying, you should ‘trust people, but not trust in them’.
Perhaps uncharacteristically of a Huntsman, Russet prefers to find a way around problems that doesn’t involve coming to blows with others. More often than not, his solution involves a bit of persuasion, lying and bluffing. When it does come down to a fight, he pulls no punches and uses every dirty trick he has, whether that means aiming for the eyes or throwing insults and taunts left, right and centre. They’re a staple in how he fights, and he’ll use it just as often in training as he does in real combat situations. He puts up an act whenever he uses words as a weapon, giving the illusion of being completely unbothered, and even carrying a casual contempt. This act becomes even more pronounced when he is under distress or feels threatened, whether that’s in a social context or in combat, and his behaviour turns even more brazen. Though he might not seem like it, he has something of a temper that's never quite gone away. He'll keep on a smile or act as unflappable as ever, and from a distance it might even seem that he's acting normally, but his words become venomous and scathing.
When he first meets others he presents himself casually and with a friendly demeanour, playful and failing to take things seriously, lightly mocking all number of things. He’ll tease, joke, and mess around with others, though he always does it while maintaining somewhat reserved, never quite bursting into laughter or grinning like a loon. When he becomes more comfortable, he tends to show his genuine thoughts on things more, though he still hides his sadness, anger and fear.
Though Russet has few friends, he tends to hold them closely, doing whatever he feels is necessary to keep them safe and happy. He doesn’t fully realise that it’s a bit odd, but he clings to the belief that those close to him expect him to be useful and strong, and as such becomes rather nervous in situations where he feels he needs to prove himself.

Notes

submitted by Lishpy_Ashan_Akshent to rwbyRP [link] [comments]


2019.02.16 15:13 nusensei Good Advice - and When To Ignore It

Here at /NewTubers, it's all about giving advice to new and small creators on how to grow. And for the most part, the advice is accurate, helpful and proven to be successful in some way or another. Most important, advice is given in good faith with good intentions.
Upon receiving advice, however, some may feel confused, find it difficult to see how certain concepts can apply, or even reject the advice given to them. Remember that good feedback must be relevant, accurate and actionable, and not all advice, despite their intentions, meets these criteria. Often, tips are just given out because everyone repeats the same advice they have heard or read somewhere.
An experienced creator, especially someone who does a lot of work with helping channels grow, may recognise the specific advice needed for a creator at particular time in their career and narrow the suggestions to workable elements; others will just give general, or generic, advice that puts emphasis on the inexperienced creator to filter.
The purpose of this thread is to help new YouTubers make better judgements over when to apply otherwise good advice, and also to provide some insight for those who provide critiques to understand (or remind themselves) of what was needed at that point in their YouTube career.
The underlying message in these observations is that you don't have to follow every bit of good advice to succeed. I certainly didn't follow all good tips - and still don't. However, we try to be as helpful as we can be providing all advice that could be taken. Just as a nutritionist might overhaul your entire diet, you don't have to follow their recommendations to the letter if you're not in dire need of a makeover.
---
"You shouldn't make a gaming channel."
Why it's good advice:
Gaming channels are perhaps the single most saturated genre, mostly because there are millions of gamers, and many think that all it takes to make it on YouTube is to record their gameplay like their favourite big YouTuber and upload it. What is often considered in this advice is that the big gaming channels started years ago and built their niches and communities, while you're just starting out. You're also advised to put more effort and creativity into your videos, as the same playthroughs are monotonous and add nothing of value to the base game.
When to ignore it:
Just because there are far too many gaming channels doesn't mean that a new channel can't succeed. I've seen many a fresh channel overtake other established channels. Consider:
"Make good eye-catching thumbnails."
Why it's good advice:
On a video platform with hundreds of thousands of videos, it helps to stand out, especially in making your brand clearly identifiable. A good thumbnail will lead to more clicks from passing viewers.
When to ignore it:
Your video title and content may be self-evident and obvious even without a good thumbnail. This is especially true for things that aren't gaming, such as sports or hobbies. You can get away with mediocre thumbnails, even just specific stills from the video, if it's relevant to your content.
For example, my early successful videos on archery equipment and technique didn't use clever thumbnails (mostly because YT didn't allow it at the time), so I'd pick the most relevant auto-generated thumbnail. As long as it was a frame where I was holding the item I was discussing, or posing in the right way, it looked "good enough". I probably started re-doing all my previous thumbnails by the time I reached 10K, and even then my thumbnails only take around 2 minutes to make. In my case, it helps when it's a smaller niche with less need to stand out over generic gameplay footage.
Clear and consistent is more important than quality and eye-catching. As long as people can identify what the video is and who made it from the thumbnail, it's met its goal.
"You need to have a channel banner / profile picture."
Why it's good advice:
It looks professional. A good banner clearly outlines your channel's focus, gives you an iconic appearance and good branding, and may also include your schedule.
When to ignore it:
The channel page is really only useful if you are linking to it directly for whatever reason (from a website, on social media). If someone asked you for your channel, say a professional in the industry, you want to make sure that it's professional, like welcoming a guest into your house. But your subs are like your friends: they don't really care because they know it's your living room and they just want to come by to hang out. As long as it's clean enough, especially with clear playlists, you can get away with average or even no channel art.
Most of your early views and subs will come from searches and suggested videos. Even as an established large channel, most of your views come from recent uploads, and from binge-watching marathons purely from suggested videos without even touching or subscribing to your main page.
Note that the advice might be stacked on /NewTubers because critique threads ask for channel links. This is a somewhat unusual way to expose your channel, and we'll judge you quickly on this first impression even though it's not the most important thing for channel growth.
"Interact with your audience."
Why it's good advice:
Audience interaction shows a positive public image and keeps viewers coming back because they know they can communicate directly with you, unlike other YouTubers.
When to ignore it:
Most people who comment on your videos honestly don't expect a response. They just post something because they can and feel entitled to share an opinion in a public video. Insisting on reading and replying to comments can show a remarkable amount of dedication that improves your image and reputation - but it's also a huge time sink that you could spend working on your next project.
There are two general types of comments that I try to ignore:
An important note is that as you grow bigger, you'll hopefully get more (positive) comments and interaction. This is an abnormal amount of exposure for someone who might otherwise sit in front of their screen. Interactions in the hundreds, if not thousands on a daily basis can be quite draining. Be selective with what you reply to, and keep tabs on the ego. Too many otherwise good YTers end up displaying narcissistic traits because they become addicted to the interaction. A few good replies to specific comments is better than replying to every single one.
"You should pick a niche."
Why it's good advice:
Having a single identifiable niche makes it much easier to promote your channel, and much easier to build critical mass in a particular genre or style of video. If you're passionate about the history of headwear and you have 50 videos covering different kinds of hats, it's very easy for a new viewer to see that you're a hat channel, and they'll subscribe to you because they know you will do more videos on hats. It also makes it easier for YT to suggest your own videos, since you've dominated the niche and more hat videos will appear that are from you.
Viewers are also streamlined into thinking that each channel should have one clear focus. It can be surprising, if not jarring, for a channel to suddenly upload a gaming video, especially one that is entirely unrelated to their other content, leading to something of an identity crisis.
Also note that many viewers will only sub to one kind of channel they like (e.g. history channels), so they will unsub if their sub feed is filled with videos they don't want to see (especially via email notifications).
When to ignore it:
When you're starting out, you probably don't yet have a niche and are not sure what is popular and successful. It's actually more than possible to attract audiences for multiple niches, especially if you make good, trending content. Many viewers will sub for one thing and stay for the other. Crossing into different niches doesn't necessarily mean that you will lose subscribers.
If you've only made a small number of videos, and you know you're experimenting, don't stress over advice to pick a niche. It's okay to chase after trends to see if you enjoy something. Even after you grow established in a niche, it doesn't necessarily hurt to do something different to see if it takes off. Businesses do this all the time with mixed success, and you'll know what resonates with your crowd.
"You need a good camera/microphone/lighting."
Why it's good advice:
In 2019, we're spoiled with creators who have a full professional studio in which they do their filming. Perfect lighting, excellent audio that captures a conversation, and great audio balance. This is all fine for high production value.
When to ignore it:
Your videos, especially your earlier ones, are driven by content, not by visual and audio quality. As long as the production value is good enough, people will watch you for your content.
When I started making archery tutorials, I filmed with a camcorder with on-board mic in my bedroom. Later I filmed in a tin shed near a busy road right underneath the approach path of an airport. Despite the frustrations, the videos still gained traction and grew my channel. It helps that my experience as a teacher and as a stage performer taught me a lot about voice projection (to the point where it feels weird to use a lav mic). More importantly, the content pulled in the views. People found them helpful, recommended them as resources, and were more tolerant of production imperfections. Even people in real life told me that I needed lighting. Please, I film where I can, and most of my stuff is outdoors. If I can only film at night in the middle of winter, my viewers can suck it up or they get no content. As long as the content is valuable, people will understand and tolerate it.
Most content can be made with your phone. The visual quality is usually very good, and your phone probably has very impressive features such as slo-motion that a regular camera might not. The main issue with starting on a phone is that phones have terrible audio (and people are generally bad at filming with phones). But if you're using phones for video capture, they can turn out professional-quality graphics for minimum investment. Getting a mic is more important if you intend to do a lot of talking on screen than getting a better camera.
I was at around 60K subs before I actually invested in a decent camera and microphones. It definitely changed the game, but I was already established and waited until my camera died before I made the jump. I don't regret the investment, and in hindsight I would've done it sooner, but understandably many people can't invest so much so soon.
"You need to do more editing."
Why it's good advice:
As with the above, people like production value. Animations, sound effects, fancy cuts and transitions, all can make a video more engaging and might differ from the usual crowd.
When to ignore it:
You need to balance the effort it takes to add more effects and the perceived value that it adds. There is a certain charm with channels who don't do all the fancy stuff that other channels do and give out straight talk with good content, especially if the person themselves have a certain charisma to them.
For example, my content would benefit a lot from animations. I don't know how to do animations and if I did, I don't have the time to do them. That doesn't mean I can't cover the topic in my niche, but I can cover it in the best way I possibly can with the tools and skills at my disposal. And that might be good enough for my viewers, while at the same time someone else who wants to break into the same niche might find this opening to exploit for themselves, which is good for them.
Remember that major channels have entire teams working behind them. They have researchers, scriptwriters, artists, editors, and so on. If you're a one-person channel, as I am, you have to recognise that you have fewer resources, which means you need to be more resourceful. So when people say that you should do xyz to get more subs, remember that you know your situation better than they do.
"You should have a schedule."
Why it's good advice:
People love predictable routines. That's why TV channels have certain programs at certain times. YT works in a similar way. People who consume video content en masse will expect to see their favourite YTers create content regularly, or else they begin to fade off the radar, off the recommended lists, and into obscurity. A schedule will mean that people will look forward to your upload every Tuesday and Saturday and make time to see it.
When to ignore it:
Do you think that people are going to block out 10am on a Sunday just to watch you? Here's the problem with scheduling: today, viewers follow so many channels that they don't even remember when content is coming out. You really, really need to be a major attraction to pull viewers to your channel on a specific day. Otherwise, you're just another video in the feed alongside every other channel and video recommendation.
There are a few reasons to either break your schedule, or just not have one:
"You should remind people to like and subscribe, have end screens, etc."
Why it's good advice:
Anything that reinforces viewer retention will have a chance to get more subs and likes. This is generally recommended by most creator courses as good practice, as it increases audience engagement.
When to ignore it:
The reality is that if people like your content enough, they'll like your video and comment without being prompted to. I'd say that if you don't add in the viewer lip service and end screens, you might not grow as quickly or retain as many viewers, but this may be a very small percentage. Do this sort of thing if it feels right to you, but if you feel a little too egotistical, you don't have to say the same thing as every other YouTuber. Good, consistent content will drive more subs, views and likes.
"You should build a social media following."
Why it's good advice:
YT isn't the best platform for interaction with your community, no matter how hard it tries (Google+...). It's far easier to set up a Discord, Facebook, Twitter, and Instagram, and others. More avenues of approach = more potential followers and more audience engagement.
When to ignore it:
Your core product is on YouTube. That is likely to be where you have the greatest response to your YT content...because near 100% of your subs will see and respond to content you post on the platform they commonly watch you on. In contrast, only a small % of your subscribers will also follow you on a social media platform. It doesn't hurt to have official pages for the benefits, but you don't have to invest substantial time into them if you're focused on your main platform of YT. Again, certain types of creators and content are more or less community-driven, so balance this wisely. A major tech review channel will have more social media buzz; a startup vlogger won't. Have it there and ready, but don't stretch yourself out by feeling that you also have to make regular tweets, posts and Instagram photos, especially if you don't normally use that platform yourself.
"You should share your videos on every social media platform."
Why it's good advice:
You need exposure. Reddit, Facebook and Twitter and great ways to open up to a new audience.
When to ignore it:
If you don't have a respectable presence in that particular social media community, you're far less likely to gain a positive reception. This is basically the mistake people make in spamming their videos on Reddit. You're a new account thinking that sharing a 15-minute video will make people care enough to go watch it, especially you're sharing it on /videos.
There are a couple of things to keep in mind:
Also remember that your posting history is not hard to track. Especially on Reddit, it becomes clear when you have a history of hit-and-run spam.
"You should collaborate with other YouTubers."
Why it's good advice:
You might grow together with someone else, or leech off someone's popularity.
When to ignore it:
Collaborating doesn't inherently mean that either of you will grow. The best collaborations are high-profile creators who bring something different to the project. Good collaborations combine skills, knowledge and audiences, with the creators possibly doing things that the other can't do - for example, I'm an expert in archery, but can't do art or animation. Someone who does art or animation could do a collaboration with me to create a good video about "Archery in Art" - and the fact that I'm an established channel with a large following might mean you get good exposure.
But you also have to bring something to the project. I've also had budding archery channels offer collaborations, but I've knocked them back because they don't offer something I can't already do myself.
Think about finding your own feet and making it out on your own before approaching others to collaborate. It doesn't hurt to try, but don't invest too much into collabs if you haven't invested into your own channel.
Conclusion
For small YouTube channels, remember that you don't need to have the perfect channel, follow every good practice and listen to every suggestion in order to succeed. Don't sacrifice good for perfect. And remember above all that your channel content is what drives your views and subs. No amount of camera work, editing, thumbnails and sharing will improve your fan base if your content sucks.
For those providing critiques, be considerate to where creators are at in their careers and remember that it is more difficult for a learner to process the nuances of whether certain advice applies. Be open-minded about the advice you give, don't repeat the same thing without applying it more specifically on a case-by-case basis, and remember that there are multiple ways to be successful.
Previous threads
submitted by nusensei to NewTubers [link] [comments]


Hindi  Short Film  LOVE VS SEX - YouTube Cười Sảng Khoái Với Những Khoảnh Khắc Vui Nhộn Hài Hước Và ... YouTube origami cowboy hat - YouTube SHAT LAV ERG!!! Low Deep T - Casablanca Dada Hat Lav Re Palkhila - Dj Maddy Mumbai (Part 2) Fold en avis papir hat - YouTube Lav - From Me, The Moon - YouTube Yu No Save Ronwei Lo Lav - YouTube

Laverne & Shirley Cast and Characters TV Guide

  1. Hindi Short Film LOVE VS SEX - YouTube
  2. Cười Sảng Khoái Với Những Khoảnh Khắc Vui Nhộn Hài Hước Và ...
  3. YouTube
  4. origami cowboy hat - YouTube
  5. SHAT LAV ERG!!! Low Deep T - Casablanca
  6. Dada Hat Lav Re Palkhila - Dj Maddy Mumbai (Part 2)
  7. Fold en avis papir hat - YouTube
  8. Lav - From Me, The Moon - YouTube
  9. Yu No Save Ronwei Lo Lav - YouTube
  10. Shuffle tutorial! - We learn you 4 different ... - YouTube

http://www.barnetsfest.dk - Her finder du en simpel måde at lave en avis papir hat som børn selv nemt kan lære at lave. Det kan også bruges til hygge ved bør... back to slow burners take the time to check her out: https://soundcloud.com/lavenderlittle thumbnail credits: https://www.instagram.com/lauramakabresku/ my i... Cười Sảng Khoái Với Những Khoảnh Khắc Vui Nhộn Hài Hước Và Lầy Lội Nhất P3 Hãy nhấn Đăng Ký để xem thêm nhiều video vui hơn nữa 😻 Please Subscribe for ... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. This Movie Belongs To The Thinking Of Human Being About Love & Sex And It Changes Time To Time. DADA HAT LAV RE PALKHILA UNRELEASED SONG DJ SANDY IN THE MIX - Duration: 3:22. DJ ASK PRODUCTION 57,102 views. 3:22. Aai Tuza Deul - Remix - Dj Sandesh - Duration: 5:30. Exploring teenage relationships, 'Yu no save ronwei long lav' follows two teenagers who meet at hiphop practice and end up texting each other. Lasting for 27... Hello everybody! We hope everything is great with you guys! Here it finally is! The shuffle tutorial that many of you have been wanting to see! In this video... origami cowboy hat Paper size:square paper 21x21cm partner YouTube http://join.air.io/origami4ik 50+ videos Play all Mix - SHAT LAV ERG!!! Low Deep T - Casablanca YouTube; Kevin McCoy & SONA - Do What You Do / ELLO World / - Duration: 3:42. ELLO 1,704,905 views. 3:42. Low Deep ...